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Unity networkview bytes
Unity networkview bytes






unity networkview bytes

This class helps you to synchronize position, rotation and scale of a GameObject. On the receiving end you can call Deserialize() and then the stream will roll out the received object states in the same order and timeStep they were recorded in The PhotonStreamQueue helps you poll object states at higher frequencies then what ndRate dictates and then sends all those states at once when Serialize() is called. This container is used in OnPhotonSerializeView() to either provide incoming data of a PhotonView or for you to provide it Simply add the component to your GameObject and make sure that the PhotonRigidbodyView is added to the list of observed componentsīasic GUI to show traffic and health statistics of the connection to Photon, toggled by shift+tab If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. This class helps you to synchronize the velocities of a physics RigidBody. Simply add the component to your GameObject and make sure that the PhotonRigidbody2DView is added to the list of observed components

unity networkview bytes

This class helps you to synchronize the velocities of a 2d physics RigidBody. Summarizes a "player" within a room, identified (in that room) by actorID

unity networkview bytes

The main class to use the PhotonNetwork plugin.

#Unity networkview bytes update

It can modify lag (fixed delay), jitter (random lag) and packet lossĬontainer class for info about a particular message, RPC or update This MonoBehaviour is a basic GUI for the Photon client's network-simulation feature. This class helps you to synchronize Mecanim animations Simply add the component to your GameObject and make sure that the PhotonAnimatorView is added to the list of observed components Preferably, implement them individuallyĭefines the OnPhotonSerializeView method to make it easy to implement correctly for observable scriptsĭefines all the methods that a Object Pool must implement, so that PUN can use itĬlass for constants. This interface is used as definition of all callback methods of PUN, except OnPhotonSerializeView. This one is only for compatibility of attributes These (byte) values are for "well known" room/game properties used in Photon LoadbalancingĮmpty implementation of the upcoming HelpURL of Unity 5.1. Small number of extension methods that make it easier for PUN to work cross-Unity-versionsĬlass for constants.

unity networkview bytes

Used to store info about a friend's online state and in which room he/she is Options for OpFindFriends can be combined to filter which rooms of friends are returned This static class defines some useful extension methods for several existing classes (e.g. These values are for events defined by Photon Loadbalancing These (byte) values define "well known" properties for an Actor / PlayerĬlass for constants. Minimal implementation of the SceneManager for older Unity, up to v5.2Ĭlass for constants. Override the events/methods you want to use photonView and all callbacks/events that PUN can call. This class adds the property photonView, while logging a warning when your game still uses the networkView Uses C# Socket class from (as Unity usually does) Codes for parameters of Operations and Events Must be provided to new ChatClient in constructorĬlass for constants. Contains callback methods to notify your app about updates. You can define your ownĮrrorCode defines the default codes associated with Photon client/server communicationĬallback interface for Chat client side. This internal class is used by public ChatClientĬontains commonly used status values for SetOnlineStatus. Provides basic operations of the Photon Chat server. You don't have to use them directly usually Wraps up codes for parameters (in operations and events) used internally in Photon Chat. Wraps up codes for operations used internally in Photon Chat. Wraps up internally used constants in Photon Chat events. Set AuthValues before you connect - all else is handledĪ channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLYĬentral class of the Photon Chat API to connect, handle channels and messages Container for user authentication in Photon.








Unity networkview bytes